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Download cortanas splatformer5/26/2023 I'm still in the early stages of prototyping an action adventure platformer game engine. This post is mainly about the PC title since that's what I'm basically making right now. Every day though, I get better and better with C2 so I don't know what I should concentrate on releasing first. My plan was to create and release the mobile Metroidvania as practice and experience for the large scale PC game. I don't have set release dates for either game ATM. The mobile version will be more like original Metriod and not a mix of all three games I mentioned above. The other game is a full scale Metroidvania for PC. I have plans for a smaller "paired-down" or simplified Metroidvania type game on mobile (similar to Tiny Trap Dungeons or Traps n' Dungeons). So I'm actually trying (or going to try) to create two games from all the work I'm doing (construct 2 work, pixel art, drawings, character designs, backgrounds, etc, etc). The game is suppose to be a mix of Super Metroid, Dark Souls and Shadow Complex. There's a story reason for that but I'm bouncing around a few different names. The game I'm working on is tentatively named Higher A.I.(s). The reason I'm creating a Metroidvania type game is because I find that genre ( the action adventure platformer) one of the most interesting and compelling types of 2D games. It's only been within the last 6 months though that I've sat down and really dedicated myself to learning and creating with it. Hey all! I've been messing around with C2 for like 2 years now.
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